Thinglink Evaluation

Having completed my thinglink project i can now look back and evaluate the process of creating what i created and the end product.

The process was rather stressful for me. I did not know what story to do at first. In the beginning i wanted to do a story on how Laptops and other electronic gadgets were banned from flights to majority muslim countries. This proved to be difficult, as finding someone to interview about it was hard since it was a sensitive topic. I was also quite scared to ask or interview people about this topic as i did not know how they would react to it.

After thinking long and hard, I then changed it to a much lighter topic yet serious topic, focusing on how too many diet soda drinks can cause a stroke later on in life. This also proved to be challenging as i barely had any interesting images for this topic, and i wanted to find someone relevant to interview about this topic, such as a dietician, however many were reluctant and did not want to be interviewed.

I then did my story on something i absolutely love – manga. Doing a story on two of my favourite manga was a process i enjoyed thoroughly. I video recorded myself talking about these two manga, backing up alot of the points i was saying and adding multimedia to the story.

I am very pleased with the videos, however in my videos i talk a lot about the different characters in the series giving examples of what makes the series good, however i don’t have videos from the actual series to back up what i’m saying. I wanted to avoid copyright so i did not add these examples, although i attempt to talk as easily as possible, even explaining the plot of the stories so that people who have never watched do not feel completely lost.

Of course it would have helped a lot to put examples of what i was saying, such as when i was talking about the different characters.

Although i enjoyed doing a story on manga, i did not like using thinglink, as i found it quite difficult to use. I did not know how to embed infographics onto thinglink, although i eventually found out how to.

If i were to do this again, i would definitely put more thought into the story that i am to write, as i picked such difficult stories not to mention i found them boring and the thought of interviewing someone relevant to the laptop ban story was one i was afraid of.

My target audience for this story is children and teenagers, as they read more comics than adults tend to.

Overall however, i am pleased with the end result.

NEWS TV

ULAY

Levels of homelessness are steadily decreasing, according to a recent report.

Recent statistics suggest Hull’s homeless levels have decreased by 16% over the past year.

A volunteer for a local charity, however, is expected to voice her opposed views on these levels.

SOT

NEWS REPORT

Levels of homelessness in Hull have seen a downward trend over the years.

Recent statistics suggest Hull’s homeless levels have decreased by 16% over the past year.

However, one particular charity organisation have noticed a tremendous rise in the number of . Baltzer Musherure reports..

Sound Final

Full Interview

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First 3 par Cue

The government have set a minimum unit pricing on alcohol to reduce alcohol related harm.

The new law has priced a 70cl bottle of whiskey at £14, making it more expensive to tackle the issue of excessive drinking.

The manager of a well known store in Hull claims the minimum unit pricing affects the promotions of his store more than it affects the pricing.

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Second 3 Par Cue

A minimum unit pricing has been set on alcohol that sees a 70cl bottle of whiskey at £14.

The chairman of the Alcohol Health Alliance UK said Minimum unit pricing will leave pub prices untouched.

The manager of the store explained how consumer behaviour has had more of an impact than the MUP.

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Donut Wrap

A minimum unit price (MUP) has been set on alcohol across England and Wales.

The decision to set the MUP was by the government in order to tackle the problem that is over drinking.

The new law has no doubt affected retailers. Baltzer Musherure reports on how it might affect retailers.

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What can publishers do to try to prevent public concern around the ethics of virtual reality?

Virtual reality is a powerful tool that allows users to immerse themselves into different worlds. Journalists use virtual reality as a means of storytelling: it allows them to give viewers a sense of what it is like to be in a certain scenario. However, publishers need to be very careful as virtual reality can also be very harmful to viewers, especially when immersing them in violent situations.

In a published article, VR creator Catherine Allen said: “You could, for example, give a prologue that gives them some context and tells them what they’re going into, instead of randomly dropping them into a situation.”

Publishers should inform the audience on what a the story is about so that they don’t get traumatised, most especially if the content is graphic. For example, Nonny de la Peña’s project Syria revolves around innocent Syrian children involved in war. If a publisher created similar content without informing the viewers, some of the viewers might be terrified of war and thus may get scarred from viewing this content.

Although warning people about the content may spare some from trauma, the person in the virtual world is unable to control what they see, thus may not be completely prepared. In the case of project Syria, with bombs detonating, the player may face their attention towards the noise of the bomb and end up witnessing horrendous images such as dead bodies. It can therefore be argued that publishers are unable to fully prepare viewers for witnessing tragic and graphic images.

The media have portrayed virtual reality in a negative manner. “For example, virtual reality porn is getting a huge amount of coverage in UK press right now” Catherine said. She further stated the Daily Mail reported this 17 times. Information such as this has led to society believing VR is horrible.

Publishers could aim to change the audience by shedding light on the more positive effects of VR. For examples, Skip Rizzo of the University of Southern California treats war veterans with PTSD using VR. His methods have been used to treat over 2000 veterans in different hospitals around the country (Belman, 2015). If publishers report more positive stories and uses of VR such as the previous one, people may change their perspective on VR.

In addition, publishers can prevent public concern by testing their ideas on subjects. This can be done by handing out surveys and questionnaires to participants and seeing their response to the VR, what they liked and disliked about it, and what they want changed. By doing so, publishers can create the most immersive stories suitable for viewers. However, the publisher would need an enormous amount of participants for this to be valid, since a few participants cannot generalise to all the audiences: as one person’s perspective can differ from another